Below are a collection of my articles. The journal sections contains smaller and more frequent posts. They serve as my Notebook.
Here we are some months later, with that project “Finished”. As a quick reminder, the idea was to create a scripting language close to theater blocking, to program dialogues in games such as VN. You can read my thoughts and me laying down the basis of the project here. I implemented this in Godot, for several reasons, the first being that it’s a game engine, and I want to make games and profit from everything the engine has to offer.
Earlier this month, we had a hackathon at my current company Hubs. Wanting to escape the usual routine of web apps I took this time to write a small game. Recently, I found myself growing fond of grid-based dungeon crawlers. People fight over the definition, but usually, it’s games where you explore a dungeon, moving tile by tile on a map and you have real-time or turned-based combat. One of the most typical titles of the genre is Wizardry, inspiring many others games in the West and Japan.
Creating a scripting language for a Visual Novels This article will be the first of a series and will be written alongside my project. Preliminary to this post, I’ve played for quite some time with Godot and made some little Engine for writing Visual Novels (VN). I later reworked it, integrating some patterns I’ve observed into GDQuest course that I bought earlier. Everything worked as expected, but editing each Scene was a lot of repetitive work.
My last update on this blog is from 2020, just after a game jam in between jobs. The last couple of years has been crazy, between the world events that everybody knows about and my professional life. During this time, I had the time to lead a small team of soft dev and get a lot of responsibility. Although it was a rich experience, and I’m much wiser (I hope not too cynical), it took most of my time and energy.
This week, I participated in Python Discord’s 2020 GameJam. GameJams are sort of hackathon for games, often video games. In limited time and from scratch, you have to build a video game alone or with a small team, in a limited time, from a few hours to several days! The aim of this game jam was to use the arcade game framework with Python. I already told you about arcade and how clear and simple it is, in my last article.