Below are a collection of my articles. The journal sections contains smaller and more frequent posts. They serve as my Notebook.

Can you make a Game with only AI in an afternoon

Can you make a Game with only AI in an afternoon
tl;dr Yes. Overall quality is meh. I re-used pre-existing code warning: I also use AI in its trendy meaning which is whatever ML magic box that we know nothing about That’s the question I asked myself when I stumbled upon yet another AI product, digitalizing voices. AI is the big topic right now (and to be frank, I am bandwagoning), giving birth to a lot of assumptions, dreams, and claims. One of them is that AI will help the workflow of many small teams or solo game devs.
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Tutorial: How to become an anime girl

Tutorial: How to become an anime girl
Today I had some fun and wanted to try how easy it is to have a 3D avatar that is tracked by your camera. What is this ??? This kind of 3D avatar can be used in many ways. For example, you can use them in VR chat, a social app where you use motion tracking, and a VR headset to communicate with people. It’s mostly mindless banter, and I see it as a modern Second Life (remember ?
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Creating a scripting language for a VN Engine part 2

Here we are some months later, with that project “Finished”. As a quick reminder, the idea was to create a scripting language close to theater blocking, to program dialogues in games such as VN. You can read my thoughts and me laying down the basis of the project here. I implemented this in Godot, for several reasons, the first being that it’s a game engine, and I want to make games and profit from everything the engine has to offer.
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Hackathon: Making a dungeon crawler

Earlier this month, we had a hackathon at my current company Hubs. Wanting to escape the usual routine of web apps I took this time to write a small game. Recently, I found myself growing fond of grid-based dungeon crawlers. People fight over the definition, but usually, it’s games where you explore a dungeon, moving tile by tile on a map and you have real-time or turned-based combat. One of the most typical titles of the genre is Wizardry, inspiring many others games in the West and Japan.
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Creating a scripting language for a VN Engine part 1

Creating a scripting language for a Visual Novels This article will be the first of a series and will be written alongside my project. Preliminary to this post, I’ve played for quite some time with Godot and made some little Engine for writing Visual Novels (VN). I later reworked it, integrating some patterns I’ve observed into GDQuest course that I bought earlier. Everything worked as expected, but editing each Scene was a lot of repetitive work.
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