Below are a collection of my articles. The journal sections contains smaller and more frequent posts. They serve as my Notebook.
Building up skills: Blender basics

Blender is a 3D modeling software used across many industries. It is very intimidating, with tons of features and options. After doing only the most basic operations, I realized that I needed a bit more if I wanted to be serious, even while producing placeholders for my games. I just finished a course from Grant Abbit and this is the result:
I had stumbled onto one of their videos before thanks to The Algorithm.
I released a game: Cosmic Delusion

I made a game for a game Jam and it was really cool. It was for the Dungeon Crawler Game Jam 2023, organized by dungeoncrawlers.org.
At the end of the jam, we managed to release something we are proud of and that you can play for free, in your browser at itch.io here.
In this post, I will give my thoughts about the process both mental and technical, and how I experienced the jam.
Can you make a Game with only AI in an afternoon

tl;dr Yes. Overall quality is meh. I re-used pre-existing code
warning: I also use AI in its trendy meaning which is whatever ML magic box that we know nothing about
That’s the question I asked myself when I stumbled upon yet another AI product, digitalizing voices. AI is the big topic right now (and to be frank, I am bandwagoning), giving birth to a lot of assumptions, dreams, and claims. One of them is that AI will help the workflow of many small teams or solo game devs.
Tutorial: How to become an anime girl

Today I had some fun and wanted to try how easy it is to have a 3D avatar that is tracked by your camera.
What is this ??? This kind of 3D avatar can be used in many ways. For example, you can use them in VR chat, a social app where you use motion tracking, and a VR headset to communicate with people. It’s mostly mindless banter, and I see it as a modern Second Life (remember ?
Creating a scripting language for a VN Engine part 2
Here we are some months later, with that project “Finished”. As a quick reminder, the idea was to create a scripting language close to theater blocking, to program dialogues in games such as VN. You can read my thoughts and me laying down the basis of the project here.
I implemented this in Godot, for several reasons, the first being that it’s a game engine, and I want to make games and profit from everything the engine has to offer.