Those entries contain blog articles I wrote. They contains more content and are more detailed than journal entries.

Tutorial: How to become an anime girl

Tutorial: How to become an anime girl
Today I had some fun and wanted to try how easy it is to have a 3D avatar that is tracked by your camera. What is this ??? This kind of 3D avatar can be used in many ways. For example, you can use them in VR chat, a social app where you use motion tracking, and a VR headset to communicate with people. It’s mostly mindless banter, and I see it as a modern Second Life (remember ?
Read →

Creating a scripting language for a VN Engine part 2

Here we are some months later, with that project “Finished”. As a quick reminder, the idea was to create a scripting language close to theater blocking, to program dialogues in games such as VN. You can read my thoughts and me laying down the basis of the project here. I implemented this in Godot, for several reasons, the first being that it’s a game engine, and I want to make games and profit from everything the engine has to offer.
Read →

Hackathon: Making a dungeon crawler

Earlier this month, we had a hackathon at my current company Hubs. Wanting to escape the usual routine of web apps I took this time to write a small game. Recently, I found myself growing fond of grid-based dungeon crawlers. People fight over the definition, but usually, it’s games where you explore a dungeon, moving tile by tile on a map and you have real-time or turned-based combat. One of the most typical titles of the genre is Wizardry, inspiring many others games in the West and Japan.
Read →

Creating a scripting language for a VN Engine part 1

Creating a scripting language for a Visual Novels This article will be the first of a series and will be written alongside my project. Preliminary to this post, I’ve played for quite some time with Godot and made some little Engine for writing Visual Novels (VN). I later reworked it, integrating some patterns I’ve observed into GDQuest course that I bought earlier. Everything worked as expected, but editing each Scene was a lot of repetitive work.
Read →

Blog Necromancy

Blog Necromancy
My last update on this blog is from 2020, just after a game jam in between jobs. The last couple of years has been crazy, between the world events that everybody knows about and my professional life. During this time, I had the time to lead a small team of soft dev and get a lot of responsibility. Although it was a rich experience, and I’m much wiser (I hope not too cynical), it took most of my time and energy.
Read →