Dungeon Crawler Prototype update
I am still preparing for the upcoming DRPG Game Jam of April from dungeoncrawler.com. I still have so much to learn about how Godot works but I am getting better. So far I implemented a lot of stuff that I am happy with:
- Can go in 4 directions.
- Will bump into walls for collision.
- Run if you keep going forward.
- Strafing.
- Read a Tiled generated json. I can draw the map here and then have them in the game easily.
- Made Textures for the walls and normal mapped them.
- Made plenty of blocks in Blender to use them in the map generation.
- Made a minimap system and the sprite that goes with it.
- Implemented multiple levels of elevation.
- Made a fall animation.
I am quite happy with the progress I made this month. A lot of stuff needs to be ironed of course but it’s going great. I’m iffy about implementing any sort of gameplay before the theme is announced, because it’s stuff that will be thrown away. However, I do that for training, so I should try to implement some ennemy, a mock battle and some saving perhaps ?